The six oldest new ideas in chat...
Since I came across this post, I was looking for the proper
illustration before coming back to it. In the end, the simplest and
first impression is always the right one: this author does not have
the slightest clue of what he is talking about...
First of all, he starts by being confused by the subtle difference
between "chat" and "instant messaging". In effect, most of the
"exemplifying" services or product he mentions are doing with instant
messaging, and some of them offers multi user chat facilities. But
instant messaging is not really news.
Interoperability. Ever since the invention of the telephone,
interoperability has been the single requirement for any mediated
communication system. In short we cannot decently consider this to be
a new idea. Because of the early calcification forming into the
innovative region of most corporate executives' brain, we
unfortunately face a walled garden landscape for instant messaging
(amongst other things). So suddenly discovering that "clearly, open
standards are here to stay" is not properly visionary. Well as they
say in China, "when the wise man point to the moon, the fool only sees
the finger".
As a passing remark, unless I am mistaking, Trillian, Gaim, Adium and
Miranda are multi protocol instant messaging client applications, not
"services".
In-Browser Chat. This one is misleading because of the confusion
between chat and instant messaging. But a simple search on the term
chat will bring back 551,000,000 results which tends to indicate that
chat has been in the news for quite some time. And when you carefully
look at the results, you will find that many point to in-browser chat
for so called "adults" services. But isn't this the oldest business in
the world?
There are a number of browser based instant messaging clients which
are trying to solve the interoperability issues mentioned above. For
the same reasons that lead to the ineluctable disappearance of
communication silos, only those services that rely on open protocols
will remain. At that point in time, the end user will have the choice
of installing a standard based client application on its workstation
or use the same application hosted at a provider. The debate between
hosted and non-hosted application has been part of the IT landscape
ever since its beginning. This is not new either.
Location Based Chat. Geo location services have existed in mobile
phone services since the early days of GSM. Before the web 1.0 bubble,
some vendors were even touting geo location as "killer application".
And it is still part of several mobile application services trying to
bring contextual search to road warriors.
As I explained earlier, geo location can participate in bringing a
sensation of "place" into mediated communication. But initial research
on the subject dates back to the mid nineties. It is fair to say that
most of the research was concerned about "virtual reality" worlds at
the time. Obviously, instant messaging was not yet considered
mainstream. This simply re-enforce the length of the road leading from
ideas to their applications in different domains, but this has always
been the case.
Flexible Identities. A quick look at this post will convince you that
multiple personae have one of the longest research histories in the
context of the Internet. You will also notice that there is a subtle
distinction between "multiple personae" and "multiple facets" of one's
identity. The same as between Doctor Jekyll and Mister Hide...
As a remark, the provided examples only implement precepts from the
now defunct Presence and Availability Management forum on how granular
presence was to be used to manage communication address handles, and
when thinking of it, all the call forwarding features available in a
PBX were already a way to "separate your private and professional
faces". After ten years of "converged communication" talks, applying
the same principles to instant messaging should not come as a real
surprise.
Contextual Chat. In this case we are really talking about chat. This
section presents a blurred mix of two different concepts. On one end
there is the chat room client who can be embedded on different web
pages, such as blog posts, and provide a fixed context for discussion.
On the other end we have the "virtual presence" clients as browser's
add-in which will work on any web page. The idea of being instantly
aware of other users reading the same web page emerged early in the
history of the Web. Implementation projects appeared in the fist half
of the nineties with the advent of Virtual Places and other
co-browsing initiatives. Ten to fifteen years on the Internet time
scale are more like a century to me.
Rich Media Chat. As the author puts it "web cams and microphones have
been on the web for a while", and it is only the commoditization of
broadband network access and computing power that made "rich media",
read internet audio and video, accessible to the mass. Already in the
early days of video-conferencing, when only ISDN and leased lines were
available, several systems were offering in-band instant messaging and
even document sharing. Once again the idea dates back fifteen years.
As for the previous section, speaking of novelty is not appropriate.
That said, the trend to combine audio to instant messaging is natural
as it mimic a real world behavior. The challenge will be to provide a
seamless experience moving from one medium to the other across
different devices.
The Internet has an immense magnifying power. It even allows us to
quickly search a vast knowledge repository for information that would
be relevant to make a post valuable. But using a flashy title is still
far easier than providing relevant content: you only need to utter six
words instead of a few hundred. Unfortunately the lazy approach based
on making noise has been around since the beginning of time.
Technorati Tags: XMPP, Jabber, Interoperability, Instant messaging,
Antecipate
Labels: Instant messaging, XMPP
posted by Jean-Louis Seguineau at 1:51 PM
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